Our Story so Far: How the Buddha Laughs!
aughing Buddha Games was founded as an experiment to test the social theory that games could impact global change. The idea of using games for global change came about when we saw a call for submissions from The Bill and Melinda Gates Foundation to raise awareness of global issues and ways to impact them.
e submitted a game concept to the contest and was surprised by the reception. This led to us reaching out to Heifer International to ask about leveraging their case studies into game stories that could teach about empathy and giving, while increasing global awareness of the social issue and ways to help. Software engineers we were, but developing a game from scratch was new. That didn’t stop us. 🙂 We started with a simple prototype to conceptualize the game mechanics and then started building on it. With constant feedback from friends and family, the game, StarSmasher* went through many iterations of code, art, music and game platforms to become what it is today.
Indie Showcase at Casual Connect Asia 2013 and the game was also showcased on Singapore’s GameBox website. The studio relocated to the San Francisco Bay Area in 2014, with a focus on getting a “complete” version out. That meant, a complete port over to Unity with better graphics, more puzzles, iAds and iAP – the whole nine yards! Off we go!he alpha release of StarSmasher*, led to a nomination at the
Hitting the milestone of releasing our first complete game to the AppStore and Google Play was a big win for us, validating our business pipeline and game operations: we knew that we could do it and gaining that confidence was a priceless journey!
Google Play, our app StarSmasher* has some great reviews and is at a solid 3.5*/5, HOW AWESOME IS THAT.hanks to your support, as of today: we’ve been featured in Apple AppStore SEVEN times and on
ight now, we’re experimenting with an Arcade feature, that showcases the BEST HTML5 cross-platform games, handcrafted by indie developers all around the world, that you can play free on any device. We are partnering with Extra-Life.org to profit share our advertising revenues from our games and remain true to “do good while gaming”. Stay tuned for more developments on this feature!
We also have released a beta version of our AI assistant, BUDAI, who is training in NLP to provide the latest games and other related information on demand. Ask him about Tao, games and news or tell him what you want to know more about, so he can learn from you!
We just opened our sixth POPShop, showcasing our partners: Melissa & Doug, LEGO, GreaterGood.org, Jet.com and Marbles: The Brain Store. Our education partners now include Udemy.com, Shaw Academy, Ed2Go and OpenEd. Stay tuned for more on this as we continue to build out our product ecosystem.
The best news of all: according to Google Analytics, we have crossed over 2.6M visitors to date! #ThankYou #BecauseOfYouWeCan
Featured Store: Marbles – The Brain Store!
P resenting Marbles: The Brain Store, a one-of-a-kind specialty store with a smart collection of hand-picked, expert-tested, certifiably fun ways to build better brains. Marbles started with the simple idea of finding the best brain games out there and putting them all in one place. That includes products for aging baby boomers concerned about memory loss, those with children with ADHD, as well as products for those who want to improve focus and attention, enhance creativity, become better multi-taskers and get the most out of the world’s smartest supercomputer: the brain.